Monday, September 5, 2011

Co-author of the online gaming branding survey Andros Stunkard ...

Stripling Bishard and Partners LLC, the lead firm in creating the online gaming branding survey, will have first crack at the data after it is tallied by an independent auditing firm. ?We took a risk being the lead firm in this project,? stated Riccardo Arboleda, ?but preliminary results suggest it was the right thing to do, and the fact that we will get the results first puts us miles ahead of the competition.? The firm also plans to release the data publicly after all other online gaming branding related companies and institutions have had a chance to use the data. Some 1000 unqiue participants in the online gaming branding survey were scheduled to use the Kroes Machuga auditorium in groups of 100 over ten hours. The first group began at 8 AM, and by 6 PM, all participants in the final group had finished the online gaming branding survey. ?I can?t thank Yazzi Roets enough for putting together such an organized event. It?s one thing to come up with an idea, but another to follow through with it and take care of all the logistical problems it presents,? remarked Teresa Jamaica, COO of the Inocencia Dubbs INC online gaming branding company. Those seeking survey results, or who have questions or comments should speak with Perler Gitthens from the Rosier Ceglinski and Coleen Eunice partners LLC firm, who will be charged with answering all queries relating to the online gaming branding industry survey. Email, phone, and snail mail are all appropriate ways of contacting this company, and most questions will be answered in the course of 2 business days. ?Online gaming branding survey results have always been difficult to gauge,? said Gudrun Barnfield, chief data analysis officer, ?but we consulted many unaffiliated survey groups, institutions of higher learning, and professional demographic firms about how to create a quality online gaming branding survey that would produce great results.? In total, about 20 non-online gaming branding companies were consulted, all at the expense of the Wittner Landrus INC corporation, who offered to aid in the development of the survey itself. When it is all said and done, and when Margaret Discipio signs off on the analysis, results will be published in both local and national online gaming branding journals, for everyone to use and benefit. And, because of the success of this project, Thomasine Wainwright and Gitthens Ewig, who oversaw survey proctors, plan to sponsor another suvery in a years time, so as to provide the best and most current results possible. ?We?re psyched about this project and want to make it an annual event,? said Bonnema Eure, ?and our plans are already in motion to secure a survey facility, data analysis bureau, and publishers for next year.? One online gaming branding survey taker was offended by some the personal questions asked at the end of the session. ?It?s none of their business what my family income is and how many children I wish to have,? complained Vincente Veeder, a local resident. Fliss Duca, the survey room proctor replied, ?All online gaming branding information and demographic data gathered in this survey is 100% completely anonymous. We ask for no personal identification or names.? Considered one of the first of its kind, this online gaming branding survey, proctored by Stieg Drane of the Stanford Bramblett INC corporate firm, will provide extremely valuable information to data analysis and marketing groups. ?When we finally compose all the results,? said Krugman Fieck, a survey supervisor, ?we?ll have a fantastic array of fresh information to use.? ?I?m very intrigued by this online gaming branding study,? remarked Sardina Gaukel, a surveyee from the Bethel Mccleery distric, ?I swore I would never take part in big business, but the ramifications of this project do benefit higher education and the community at large.? Indeed, many outside of the Motil Falcon INC firm, who created the idea, will do well by this venture. This online gaming branding survey and event was ground-breaking, and we?re sure to see further online gaming branding studies in the very near future.

Source: http://www.anzmac2008.org/?p=106

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